﻿using System;
using WaveEngine.Common;
using WaveEngine.Framework.Services;
using Propulsion.iOS.Core.Scenes;

namespace Propulsion.iOS.Core
{
	public class Game : WaveEngine.Framework.Game
	{
		public override void Initialize(IApplication application)
		{
			base.Initialize(application);

			ScreenLayers screenLayers = WaveServices.ScreenLayers;
			screenLayers.AddScene<Scene>();
			screenLayers.Apply();
		}
	}
}

